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hammer
hammer (class 1 ship)
With a heavy particle blast it deals 2 damage to all ships in class 2 and 3 in your and the enemy fleet. Only one hammer can be active, all additional hammers will be destroyed.
(caution! self destruction!)

Attack/life: 1/1
Manpower: 16

Researchtime: 1 d
Buildingtime: 12 h


nanite-Technology
Needed research:
improved field theories


view battle details of this ship
 
retreat fighter (class 1 ship)
It commands the whole fighter fleet to break up the operation with a big explosion that destructs the retreat fighter.
(caution! self destruction!)

Attack/life: 0/1
Manpower: 55

Researchtime: 1 d
Buildingtime: 13 h


e-ray-Technology
Needed research:
advanced tactics

view details
 
commando-fighter
commando-fighter (class 1 ship)
If commando-fighter takes its turn, all following fighters get double firepower. But it will obliterate all commando-fighters in your fleet, so only one commando-fighter will be active, all others just increase the chance for them to get their turn at all. (caution! self destruction!)

Attack/life: 1/1
Manpower: 10

Researchtime: 3 h
Buildingtime: 12 h


human-Technology
Needed research:
leadership

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sporator
sporator (class 1 ship)
The sporator is spreading a spore cloud around all class 1 and class 2 ships, they are all getting +0/+1 and all other sporators in your fleet explode (caution! self destruction!)

Attack/life: 0/1
Manpower: 5

Researchtime: 3 h
Buildingtime: 12 h


mycilloid-Technology
Needed research:
leadership

Related technologies:
mycilloid-technology sporogenator

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eternity device (class 1 ship)
Due a time-reduction gravity-effect all ships in class 1,2 and 3 get +0/+10. The ship itself is swallowed by the time-gravity-spiral and is destructed.

Attack/life: 0/4
Manpower: 65

Researchtime: 1 d
Buildingtime: 10 h


mycilloid-Technology
Needed research:
science recycle methods

view details
 
kamikaze
kamikaze (class 1 ship)
Under self destruction it deals 35 damage to one enemy ship, but also destroys two more ships of your own fleet. (caution! self destruction!)

Attack/life: 35/1
Manpower: 1

Researchtime: 1 d
Buildingtime: 11 h


human-Technology
Needed research:
fanatic warfare

view details
 
prophet
prophet (class 1 ship)
Destroys one ship or building but also your whole fleet. It can travel on its own, with warp 1, but it is an easy target, so one fighter can make it explode and destroy your whole fleet in an atomic explosion (it destroys your buildings too, so do not keep it at home) (caution! self destruction!)

Attack/life: 4000/1
Manpower: 150

Speed: warp 1
(Can only establish a warpfield for itself)

Researchtime: 2 d
Buildingtime: 12 h


human-Technology
Needed research:
fanatic warfare

view details
 
nano virus
nano virus (class 1 ship)
This virus can be transfered by a nanite plague ship. It destroys one ship. There is also a virus for class 2 and 3

Attack/life: 0/1

Buildingtime: 5 h


nanite-Technology

Related technologies:
nanite-technology plague ship

view details
 
evasor
evasor (class 2 ship)
Just like the retreat figther, this ship selfdestructs but also ends the class 2 battle (caution! self destruction!)

Attack/life: 0/10
Manpower: 60

Researchtime: 1 d
Buildingtime: 15 h


e-ray-Technology
Needed research:
advanced tactics

view details
 
mine
mine (class 2 ship)
It is deployed by a mine-deployer. If a mine explodes it deals 10 damage to an enemy ship of class 2


Attack/life: 0/1

Buildingtime: 5 h


mycilloid-Technology

Related technologies:
mycilloid-technology mine-deployer

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nano virus
nano virus (class 2 ship)
This virus can be transfered by a nanite plague ship. It destroys one ship

Attack/life: 0/1

Buildingtime: 5 h


nanite-Technology

Related technologies:
nanite-technology plague ship

view details
 
cluster-cruiser
cluster-cruiser (class 3 ship)
This ship deploys 10 battledrones. These battle drones are 1/1 fighters that are destroyed at the end of the class-combat. (caution! self destruction!)


Attack/life: 0/60
Manpower: 40

Researchtime: 2 d
Buildingtime: 12 h


nanite-Technology
Needed research:
nano technology

view details
 
jammer
jammer (class 3 ship)
This vessel can jam enemy scans - on a deep scan probe it will cause a class 3 ship signature, but is has no effect in the battle. It will be destroyed before the battle starts.
(caution! self destruction!)

Attack/life: 0/0
Manpower: 4

Researchtime: 2 d
Buildingtime: 11 h


nanite-Technology
Needed research:
improved targeting

view details
 
minor reconstructor
minor reconstructor (class 3 ship)
This ship collects scattered pieces of fallen mycelloid ships and reconstructs up to 100 class 1 and 10 class 2 ships. Only one minor reconstructor can operate and it will be destroyed if it's reconstructed

Attack/life: 0/100
Manpower: 100

Researchtime: 3 h
Buildingtime: 12 h


mycilloid-Technology
Needed research:
gravobionics

view details
 
armageddon device
armageddon device (class 3 ship)
Blasts itself to destroy all class 4 enemy ships and also your own class 4 ships. It's not easy to use this ship, but it can be a scary deadly weapon against ships. (caution! self destruction!)

since the buildings at your homeplanet are positioned between your class 4 ships, this ship affects them also, only your research center and shipyard are big enough to withstand the explosion

Attack/life: 0/100
Manpower: 350

Researchtime: 3 d
Buildingtime: 16 h


human-Technology
Needed research:
fanatic warfare

view details
 
capable ship (class 3 ship)
A commando ship like the campaignship that will force your class 3 to attack again

Attack/life: 0/100
Manpower: 350

Buildingtime: 12 h


human-Technology

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missile (class 3 ship)
The missile is a special weapon against large ships.

Attack/life: 17/1

Buildingtime: 14 h



Related technologies:
nanite-technology missile-launcher

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nano virus
nano virus (class 3 ship)
This virus can be transfered by a nanite plague ship. It destroys one ship in the fleet

Attack/life: 0/1

Buildingtime: 5 h


nanite-Technology

Related technologies:
nanite-technology plague ship

view details
 
torpedo
torpedo (class 3 ship)
Powerful cannon.

Attack/life: 180/1

Buildingtime: 14 h



Related technologies:
  cruiser

human-technology warcruiser

human-technology dreadnought

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deconstructor (class 4 ship)
Recycles all ships in your fleet in a selfdestruction process. No points will be lost this way

Attack/life: 0/150
Manpower: 200

Researchtime: 2 d
Buildingtime: 17 h


mycilloid-Technology
Needed research:
gravobionics

view details
 
doomstar
doomstar (class 4 ship)
This ship has a core that can create a black hole which destroys the doomstar and gulps all ships of class 1, 2 and 3 on both sides.
(caution! self destruction!)

Attack/life: 0/900
Manpower: 1850

Researchtime: 2 d
Buildingtime: 22 h


e-ray-Technology
Needed research:
gravity

view details
 
fleet tender
fleet tender (class 4 ship)
A fast warp-ship, but it cannot be used in battles because it has an instable warp-core that destroys the whole fleet if it gets enemy contact (even one enemy mothership is too much). (caution! self destruction!)

Attack/life: 0/500
Manpower: 350

Speed: warp 8

Researchtime: 1 d
Buildingtime: 16 h


kazuuula-Technology
Needed research:
gravity

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